April
3
, 2008
Digital to Machanical
Fitting a Video Game into a Redemption Game Cabinet
In last week’s newsletter, we talked about how the recent technology innovation is spearheading the future trends of the coin-operated gaming industry.
With the recent emergence of new technologies, our industry must embrace and flow with the innovative and cutting edge technology.
From the perspective of industry game designers, it is important to observe the latest trend in all areas of the industry including home console video games, which are becoming more and more popular.
In 2006, Konami launched a video
game called Elebits which was released for the Nintendo's
Wii. Players' mission is to use the Wii controller as
a "capture gun" to
interact with the environment in order to reveal hidden “Elebits” (small
creatures that serve as an energy source for the world)
and extract their energy. The game became really popular
because of the cute character designs and simple game play
that is suitable for any age. The game received excellent
reviews from various game magazines, and in Japan. It also
received the "Best Wii Action Game of 2006" award
and a few other awards.
What is interesting is that instead of the common practice
of converting arcade games titles to home game titles,
Konami took this Wii game and transformed it into a ticket
redemption machine. The game made its arcade debut in the
recent ATEI 2008 by Konami Europe.
The redemption version has everything
similar to the video version, except all the digital
becomes mechanical. Players must catch the floating Eledees
and stash them in the “containment
unit” so that they can use their power to “light-up” the
cabinet. The redemption version was marketed as a family
game. Eledees redemption game rides on the reputation built
from the Wii game to attract players. Players who have
played the Wii will recognize the game and will want to
play the redemption version. Likewise, players who have
enjoyed the redemption version will want to try the Wii
game. This is a win-win situation in which both the video
game and the redemption game can benefit from the increased
exposure of the title.
The number of home console games has by now flooded the
market with huge variety of games that players can enjoy.
The conversion of home console games back to arcade/redemption
game is definitely unique and refreshing. Perhaps this
could be the beginning of another new trend? 
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